Tag Archives: video lights

Getting the best colors in your underwater video with the panasonic gh5

There is no doubt that the Panasonic GH5 is a very capable camera and in given conditions the video performance you can get is truly impressive.

Broadly speaking a video clip needs to be:

  1. Sharp
  2. Colorful
  3. Contrasty
  4. Clean

Those 4 characteristics are tightly related to:

  1. Resolution
  2. Color depth
  3. Dynamic range
  4. Low Noise

Resolution

Today everyone shoots 4K and after all resolution is well supported by almost any camera, broadly is unaffected by other factors and unless the noise is really high sharpness of your frame is not going to be a real issue shooting at 4K.

Color depth

In normal conditions and not underwater a camera can resolve many colors. However underwater due to the diffraction of light and selective absorption of colours the starting point is very different from land. So generally is not the camera that cannot resolve the colors but the colors that are missing to start with. This post will focus specifically on this aspect. The Panasonic GH5 can resolve 23.8 bits in RAW and therefore technically has less than 8 bits color depth – do not confuse this with the 8 or 10 bit recording setting.

Dynamic Range

Underwater scenes tend to have limited dynamic range, with the exception of sunbursts or shooting against the light this is going to be an issue only in specific circumstances of very bright scenes with shadows. In all scenes taken with video lights dynamic range is not an issue at all. The GH5 has 13 stops of dynamic range but rarely this is an important consideration.

Noise

Noise is an important consideration as when the noise goes up the camera looses the other characteristics, color, dynamic range and resolution will be affected when the camera is outside the sweet spot. Broadly speaking the Panasonic GH5 does not do well once you pass the ISO 1600 setting and I tend to cap the ISO in video at 800 in most cases.

Diving Conditions

To understand how those variables play we can see how the same set up reacts very differently in scene where there is less light and therefore the camera uses high ISO like this one.

The same camera with exactly the same equipment in brighter water produces this

So the reason for the above is that with less light there are less colours and the clip looks what it is really.

OK moving on to the main subject of this post how do I get the colors right? It is a combination of techniques and the trick is to use the right one in the right conditions.

Generally every site has specific conditions that change depending on weather, time of the day, visibility and other factors. So in broad terms a site will have more or less light and therefore more or less colours. It is therefore impossible to categorically define what to do at a given depth but is more about typical values. With this in mind we have typically 3 scenarios:

  1. Ambient light shots
  2. Artificial light shots
  3. Balanced light shots

Close up Shots

In general close up shots especially of small subject fall within the scenario 2 for which a video light with high color rendering is important as this will define the colours you see. With a lot of power it is possible to extend artificial lighting to larger subjects but eventually you run out of power due to distance or size of the subject.

Wide angle shots and seascapes

True wide angle shots are generally ambient light shots which also means when it gets too dark the colors will be missing and it will look blue not matter the equipment.

In order to make the most of ambient light shots for wide angle it is essential to balance the colours in water even when you use a RAW format on a still image because RAW files are not as RAW as you think and are actually compressed.

Custom White Balance

Using Custom White balance with a grey card it is possible to obtain decent results until the camera hits the maximum color temperature in the case of the Panasonic GH5 this is 9900K. Depending on conditions you may get to 10-12 meters and this still works, in darker water this stops working much sooner.

Chrisoula K Bow
Chrisoula K Ambient Light 5 meters

Color Filters

Color filters push the limit of custom white balance further down. Some add more or less 4 meters others up to 6-8 meters at the expense of an overall loss of light. Filters are useful when there is a lot of light because also help to keep the Panasonic Gh5 in the best aperture range (not smaller than f/11)

Filter in action at 10 meters

Right now there are predominantly 3 filters on the market:

  1. UR PRO
  2. Magic filter
  3. Keldan Spectrum

All those filters will improve the performance and color rendering of your footage, under the conditions that the loss of light is not pushing the camera above reasonable ISO values.

In terms of depth range the magic filter and the Keldan Spectrum -2 version can be pushed to 15 meters depth on a bright day in clear water. The URPRO is capable of getting a few meters more down to around 17-18 meters although it does generate an orange cast (as there is no red left) it is still workable.

FilterLight LossTypical Max Depth
Magic Filter1 2/3 Ev15 meters
Keldan Spectrum -22 stop (WWL)12 meters
URPRO 1 2/3 Ev18 meters

This image gives an idea of the 3 filters as you can see they are very different one from the other.

Keldan top URPRO bottom Magic filter

Balanced Wide Angle Shots

This is an entirely new technique that has started with the Keldan Ambient light filters. I wrote a whole piece on wetpixel

The principle is to use custom white balance with or without filter to obtain color rendering and then put filters on the video light so that the color of the light emulates the ambient light and therefore it only gives texture not color.

Keldan has developed a whole range of filters for various situation that match their light and therefore are not applicable to any other light.

As I do not own a set of Keldan I have done some tests and found that a gel of Cyan filter 2 or 3 stops makes my divepro G18+ practically ambient light in the conditions I dive into.

FilterCyan Strength
Magic Filter2 stops
Keldan Spectrum1 1/2 stops
URPRO3 stops

The above value are based on my experience use at your own risk especially with different lights.

Square Cyan 2 stops Round Cyan 3 stops

To give an idea I overlapped the filter to my iPhone lens

This is the shot without any filters

Original Shot

URPRO and Cyan 3 stops (darker)
Magic filter and cyan 2 stops accurate
Keldan and cyan 2 stops accurate

This example shows that the two filters cancel themselves the result is almost daylight with no cast which means in water if you use a video light or a strobe you will not see a red or orange spots on the image.

For those taking pictures the same combination remains true with Inon Z240 and Sea and Sea YS-D2

Example picture here

five in a row
My own filter and Cyan 3 stop note that the light is coming from the other side

One thing to take into account is that you need to find a way to hold the gel on the video light or the strobes. The flat surface strobe diffusers make this process easy, finding something you can use with your video lights is not easy and also the gels may melt after continuous use.

Artificial lights

It comes a point and a depth where filters stop working, this could be as shallow as 8 meters in green water. As the scene is dark using lights is what is required. There is nothing specific about this technique except making sure you don’t get burned highlights or backscatter. As it happens in photography using long arms (maybe not as long as for stills) is key to get good lighting on your subject.

My Camera Settings

I use CineLike D with saturation, sharpness and noise reduction to -5. I shoot at 24/25p AVCI 400 mbps and follow the 180 rules, it is entirely possible to shoot at 1/100 if you like more crisp look.

Clearly there are people out there that do not like filters and think white balance is best etc but I think a good read on magic filters explains it all.

http://www.magic-filters.com/need.html

DivePro G18 Plus video lights review

I managed to get hold of a pair of DivePro G18 Plus samples last week to use for my wide angle video hereby my thoughts on this product that I believe could be interesting for many video shooters.

Construction and technical data: solid anodised aluminium smoothly finished. Jaunt has decided to expose the battery that screws into the light head as oppose to house the battery itself into the light a more conventional design. The light features a Cree CXB3590 LED with a color temperature of 5000K and a CRI of 92 with declared output of 18,000 Lumens and a 95 degree beam angle. The battery delivers 14.4V with a total capacity of 6800 mAh giving an autonomy of 52 minutes at full power of 105 minutes at half power. The technical specifications of Creed LED give full details of the light used https://www.cree.com/led-components/media/documents/ds-CXB3590.pdf

When you look at page 14 performance group EB you see 15000 lumens nominal per bin, take into account that the array has an efficiency of 120% so this gives you the nominal lumens. In terms of viewing angle the nominal beam in air is 115 degrees and this in water gives you 100 degrees according to my calculations am not sure how Jaunt worked out 95 degrees. Looking at page 10 you can see that even at CRI=90 there is a spike in the navy blue colour this is most likely to show in water when combined with close up lenses as blue fringing and should be completely irrelevant at wide angle.

The provided chargers delivery only 1A with a declared charging time of 8 hours that frankly is totally unacceptable for a video light.

I recommend getting a spare battery the code is DivePro B06. The light has a color indication for the charge level around the switch button that is simple and effective at the same time although you don’t get your residual time in minutes as you do from some other products.

Ergonomics: the light feels very much like a torch and when attached to the included ball mount is very bottom heavy. The fresh water weight is 350 grams and becomes 370 grams with the mount. The light feels very well built, smooth and rugged.

Dry weight of the G18 Plus
Weight in fresh water

The light switch system allows for 100% 50% and any intensity from 1% to full power however this is slightly difficult to use, there is also an SOS feature. Generally the light feels well designed with few small niggles, the ball attachment is quite long this is not an issue except the light is already heavy on the bottom whilst the attachment to the arm is in the front part this creates a significant torque especially on land. Use of a bespoke underwater float is advised. Another minor issue of the ball mount is that it is not actually 1” but 2.65 cm. 1mm may seem little but it does bring the clamp off balance making it easier to loose grip. I recommend changing the o-rings with normal buna rings to reduce the size and improve grip if you use Ultralight, Inon or Nauticam arm systems. Another small issue of the switch system is that at rest on land the button may hit the floor. Previous version of the light switch on immediately at button press now Jaunt has changed the logic of the switch on to a long 2 second press to avoid accidentally switching on the light.

Video with the old switch mode

As the light overheats outside water this will prevent LED burnout. I had the latest version of the light, other copies on the market may still have the old logic check carefully yours.

Torch shape of the G16 Plus

Field test: Testing the light in a tank confirms the beam angle and the battery life as per specification more detailed testing is only possible in the pool.

I tested the lights in a pool with a 5 meters deep end. Pools have controlled conditions to check how the lights fall off and what is the real life coverage of the lights for your lens. It is not possible to provide a real test of the geometry of a light in the sea unless you know exactly the dimensions of what you are shooting and you have flat surfaces. I have some diving end of April in the Mediterranean will provide an update later on open water performance especially in terms of color rendering that I have not checked in the pool.

Beam angle: I took a series of stills at 80, 100, 150 from the axis of the lights using arms 28” long to which you need to add the length of the tray to determine where the light beams will meet.

As expected at 80 cm you see two separate circles of light, this become an elliptical shape at 100 cm and fill the frame at 125 cm with small fall off at the edges.

Dark Shadow as the lights are too close to the pool wall to merge the beams.

This pool shot gives an idea of the coverage only the edges are dark and the light is very nicely distributed. I have removed the reflections of the lights on the wall as they are distracting. 

1 Meter distance from the WWL-1 shot (1.15cm from light axis)

In order to understand the light falloff I ran the stills into a monitor equipped with false colour you can see the results here the lights are in my opinion very convincing and still deliver at 1.5 meters distance although you may need to pump up the ISO.

False colour shows good distribution of the beam across the frame. Note this is a 4:3 shot the 16:9 crop is the red frame

I would think that with this angle of coverage a distance of 30” between the two lights is ideal with my rig this means two 8” segments however this may create ergonomic issues so I settled at 5 + 8 this gives an arm length of 21” and with the GH5 26” from centre. Considering a WWL-1 set up with the front of the lens 6” ahead this means shooting distances up to 1 meters from the front of the lens covering a frame width of around 3.5×2.0 m that is a huge surface.

After the pool test I noticed a number of scratches in the paint clearly the coating is not the same quality of more expensive lights.

Conclusion

Overall the lights have great performance in terms of power, beam distribution and are very well built with excellent autonomy. Issues to note and suggested remediation:

  1. The chargers that come with the lights are inadequate. A 2A charger would be better and would halve the charge time without damaging the battery pack, here some links for  third party 16.8V/2A chargers:
    1. UK https://amzn.to/2YPyg4G
    2. US https://amzn.to/2HZEJoK
    3. Germany https://amzn.to/2I2hN83
  2. The clamp position creates an issue of pitch in water obviously if you manage to have some floatation system for the individual light this is no longer a problem.
  3. The light intensity adjustment is not effective and you can’t really tell if the two lights are set the same. Obviously this is only an issue if you need less than 9000 lumens for example for close shots. There is no easy solution to this problem other than controlling the two lights simultaneously.

Considering the price point and the quality this light competes with the Gates GT14 and the Keldan 8X and when it comes to power, CRI, autonomy and price beats them both in terms of durability and ergonomics they appear to be a level down but they are also less expensive.

Jaunt is setting up relationships with distributors in major markets and in UK there is already one so everybody should be able to get a set of lights. Depending on location, duties and import regulations the price will change but generally I have seen it remain competitive.

Choosing a video light for your Underwater Video Rig

I thought of writing a brief article about video lights.

In the last years LED lights have become incredibly cost effective and there are many products on sale that look promising and cheap.

A special mention goes to the GoPro a very cost effective option for underwater video plagued by poor performance in low light. The GoPro market seem to have injected new life into the video light marketplace and of course calls for products that are not expensive in line with the typical profile of the GoPro user.

There are many examples of footage with what you would consider powerful lights that actually do not look that bright or even nice, why is that?

Lights are now measured in Lumens which is the SI unit of measure of luminous flux a light is said to emit one lumen if it emits one candela over a solid angle of one steradian. This sounds all very complicated and not very helpful so let’s try to make some sense of this.

Usually when we go an buy a light we are given three key pieces of information:

  1. Lumens – this in a way is considered the power of the light*
  2. Beam angle – this is the maximum horizontal beam that the light can cover – note this does not relate with solid angles but is merely a 2D view
  3. Color – this represent how white is the light, a good light should not exceed 6500K which is what is considered a day light white

*we will see that this is actually incorrect

Let’s have a look at a typical best buy the Archon Video Light W38VR, this light is declared to have the following:

  1. 1400 Lumens
  2. 120 degrees beam angle
  3. 5000K temperature

Looking at the specifications this looks like a very warm (5000K) wide beam light and very powerful so how comes that with a subject at one meter or 3 feet distance this light seems to have no effect on a bright day?

The reason is that lumens are not a real indication of the amount of light that hits the subject but just the total light emitted which includes the light that illuminates the water between us and the subject that we actually are not interest at all in illuminating.

If you had to do a video production in studio you would be looking at intensity of 1000 lux where a lux is measured in lumens/m2. The lux is the density of light that hits a flat surface at a given distance.

With a few calculations we see that the Archon light because of the very wide beam is effective at two feet and produces around 1200 Lux which is great however at 3 feet this drops to 550 Lux which is not that great.

Many times when comparing the new cheaper lights to expensive lights like Sola or Fix  despite the less nominal lumens declared the sola or fix seem brighter at the same distance.

So let’s evaluate the lux produced by a Sola 1200 a light much more expensive than the Archon with only a 60 degrees beam.

At two feet the sola produces around 4000 Lux which would nearly tan a fish, at 3 feet it still produces nearly 1800 Lux dropping to the studio value of 1000 Lux at a distance of 4 feet or 1.2 meters. This is because the illumination is in a smaller and narrower beam and is like the light was more dense.

Of course this has the disbenefit of a narrower beam so we need to step away from the subject in order to cover it properly, this diagram gives an idea

Typical Wide Angle Light Set up
Typical Wide Angle Light Set up

The two set of lines contain the video lights beams, we can see that those beams cross and them keep as combined angle of coverage the same beam of the lights themselves, that is the ideal spot for our lights as there are no shadows there.

Another consideration is the angle of coverage that we need for our camera lens to follow the lights, two 60 degrees beam lights actually cover a 100 degrees diagonal lens or 90 degrees horizontal lens typical of a 18mm lens. The GoPro and all compact cameras with a 100 degree lens fall in this group.

Another consideration to be done is that due to the light angle of coverage there is a minimum distance to be kept if we want to avoid our subject to be in the shade, this minimum distance depends on the light beam and the distance between them.

Once you get closer than one foot it is not necessary anymore to point the lights forward as the amount of water is limited and the lights can be pointed directly at the subject like in this example

Monopod front Macro Light Position
Monopod front Macro Light Position

So assuming we want to be at a distance of one foot or 30cm how far do the lights need to be?

For a 60 degrees beam the lights need to be 36 cm away or around 12 inches. For a light like the Archon with 120 degrees beam the distance between the arms needs to be 1 meters or 40″. Considering a tray is around 30 cm or 12″ this means you need arms at least 13″ in order to cover something at one foot and to cover a subject at 2 feet you need two meters distance that means again 33″ worth of arms.

What happens if you only have the tray with the lights on and your subject is at 3 feet with two very wide video lights of 120 degrees beam?

  • You illuminate already after 3″ from the camera
  • The two lights emit 550 Lux that combined are not such a small output

The net result is that a lot of the water in front of the subject is illuminated and this creates backscatter where all the silt in the water gets reflection and ultimately deteriorates the quality of the footage.

If you ever wonder why underwater photographers that shoot super wide have two 16″ arm segments this is why the want to avoid backscatter with their 110 degrees strobes and still be around one foot distance with their fisheye lens.

So what are the conclusions that we can draw:

  1. A wide beam light is only good if you have long arms, the wider the beam the longer the arms otherwise the beams just light up the particles in front of the subject producing backscatter
  2. Lumens are not a real indication of the effectiveness of the light per se but need to be taken into account with the beam angle and a lux calculation needs to be performed you want to aim for 1000 lux at the distance of choice
  3. Light beams need to be evaluated together with the camera lens horizontal field of coverage 60-80 degree beam angles are adequate for most of the video rigs out there and more is only justified for fisheye type of lens not commonly used in video

I hope you find this information useful and get in touch if you want to discuss, the subject is not that simple!